Blender Backgrounds with VN flair

This week I dove into making backgrounds for Robo-Rinku. These were made in Blender.

ballroom
A Ballroom for dancing

The Ballroom I built from scratch. I found a reference image I liked of a mirrored building and tried to do something similar. I first made the window and column, then used the array modifier with central point and spun the windows around. I wanted to go for a fanciful mirror/glass structure that wouldn’t exist in the real world because it’s in cyber-space!

Alloy City
Alloy City

I started with this project on blendswap and spruced it up by adding more buildings.

Hojun's House/Laboratory
Hojun’s House/Laboratory

Hojun’s apartment is actually the original I used for the comic. I made a little changes like adding some bevel to the edges of the building and then plopped it onto the side of the city I used in the last pic. I’m not quite happy with the coloring, but I can come back to it later.

All the images went through post-processing in Clip Studio with a combo of hardlight, glow dodge and multiply.

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Using a Video as a texture

Warning! I have figured out this is super slow and there is a better way to do this!!!!

I didn’t realize it was so slow until I watched it run on someone else’s laptop. It was baaaaaad.

I found a better way to do this, which is export the animation frames as a series of jpegs, and in Unity, if you drag and drop all those frames into your game, it will automatically make an animation object. From that you can set up triggers to start and stop it. Fungus has a command that sets animation triggers you can use, but if you’re like me and doing way too much in Lua, I made this:

 

But for archive purposes I’ll just leave this post here.

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I was able to import animation made in clip studio into my Visual Novel!

These are the steps I took.

  1. I exported the animation I made from Clip Studio Paint as an AVI2.0 mp4 (AVI1.0 doesn’t work).
  2. Created a cube in Unity and made a Fungus view screen like you would for a background image and resized it to fit. I couldn’t get just a normal plain to work.
  3. Dragged and dropped the video from My Project folder to the cube so that it uses the video for the texture.
  4. It doesn’t play unless you also add a script to the cube.

    It plays the movie texture when the scene starts and I set the option for it to loop.

Hope someone finds this useful. I was jumping around the room when I figured this out.

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