New video explaining some of the Blender Freestyle and Shaders I used.
This week I dove into making backgrounds for Robo-Rinku. These were made in Blender.
The Ballroom I built from scratch. I found a reference image I liked of a mirrored building and tried to do something similar. I first made the window and column, then used the array modifier with central point and spun the windows around. I wanted to go for a fanciful mirror/glass structure that wouldn’t exist in the real world because it’s in cyber-space!
I started with this project on blendswap and spruced it up by adding more buildings.
Hojun’s apartment is actually the original I used for the comic. I made a little changes like adding some bevel to the edges of the building and then plopped it onto the side of the city I used in the last pic. I’m not quite happy with the coloring, but I can come back to it later.
All the images went through post-processing in Clip Studio with a combo of hardlight, glow dodge and multiply.
Here are a series of tweets I made about my experiences in Blender up to this point and how I use Blender in my comics. I had always wanted to learn how to do 3D renders but always thought there would be too much of a learning curve. One day I was bored, didn’t want to draw, didn’t want to play video games, so I thought, “today is the day!!” and just started with Blender because it was open source and free. What I didn’t expect was how much fun I would have! I was using Blender for the fun of it, not just for the end goal (but my goal did help). Whenever I learned some new technique it was like fireworks going off! A wonderful feeling.
Tutorials listed at the bottom of this post!
Fun Fact: Initially I wanted to tell A Fool’s Deception entirely in 3D. Here’s test renders from 2014! pic.twitter.com/uX7zdXYW9f
— Lee-uh (@LeahLeeComics) January 12, 2016