Fungus+Lua: Portrait Functions Coming Soon!

I’ve been working with Chris Gregan, developer of Unity Fungus, to refactor the stage portrait command so that you will be able to use lines like this to control your characters on stage:

All you have to do is add the Stage object to your Lua Bindings and you can refer to it as its default name “stage” or specify different names for your different stages if you have more than one.

You can also specify exact options in any order:

Hopefully soon my work will be merged into the master branch and everyone can use it.
Check out the progress in my pull request!

If you’re still confused about what this whole FungusLua thing is about. The Fungus YouTube Channel has a really good video covering its features:

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