Welcoming a new memeber: Kelly at BloomingNerd Studio!
Kelly is joining the team as our new project manager. He’ll bring some structure to the chaos and crush blockers with zeal. He has a Tumblr full of silly sailor moon screenshots (I highly recommend checking this out), a nerdy website where he blogs mostly about tabletop gaming, and a twitter. He’ll also be running a game at Gencon called The Superfun TV Adventure Hour: A game he developed based on the Fate System. Superfun TV Adventure will soon be published in the Fate Codex. I’ve played Superfun myself and it lives up to it’s name.
Transcription of the original chapters are finished so I can start using that as example text. We’re getting closer to having something that resembles a game!
At the top of the post are some sketches and one that I liked enough to color. That’s all you’re getting for now! :p
Narrative Editor-san wrote five-chapters worth of the original comic.
I found a handy way to use the new Fungus Lua script to make the script-writing more streamlined.
You can use aliases to shorten existing function names.
You can define functions per Character and overload the function to offer the ability to specify which picture to use.
rsay“Hi there,my name isRinku”
hsay“Well,my name isHojun.”
hsay(“I'mgetting kind of bored though.”,“bored”)
If you want to play with Lua yourself, GOOD NEWS! It’s in the latest 3.0 beta release of Fungus! Here is the impressive changelog listing the new features. I added the “Play from Selected” and “Stop All and Play” features 🙂 Check it out and give it a spin.