Robo-Rinku Visual Novel – Sprint 01

Created modal windows to use in a save menu.

  • I followed this tutorial on modal windows in Unity.
  • Used that knowledge to make a standard modal window to use for any menu element I might want.
  • Added a save and load button to a dialog box.
  • Started working on events and extending menu screens.

This is what I have so far:

Modal window progress demonstration
Modal window progress demonstration

It took longer than I expected to get this far in creating the menu. I should have broken it up into smaller portions to work on. I said I was going to “Make a save and load modal window” for 11 points, but I should have made several stories: “make a modal window”, “add save function”, “add multiple-saves function”, “add load function”, etc…. I really bit off more than I could chew.

You can take a look at my in-progress Github branch here.

Made some decisions about the script and how it will differ from the original story.

Our week was cut short with vacations and Mother’s Day weekend, but we still made some really good progress.

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Robo-Rinku Visual Novel – Sprint 00

Editor-san and I are now working on the Robo-Rinku Visual Novel! I should call her Author-san since she’s doing the writing this time around, but she insists on being called Editor-san. The reason being this character from Monthly Girl’s Nozaki-kun:

Mitsuya Maeno being a dork
The worst editor in the world.


We collaborated on the script for the comic during the Webtoons Sci-fi contest, but I’m handing over the reigns to her while I work on the programming and art.

To keep us going, I’m going to write a little blurb talking about the progress we make every week. I also want to share our struggles with others that might want to work on a similar project. So here we go!

–Sprint 00–

My workplace uses agile methodologies to get stuff done, so of course I would use it on my creative projects! Basically, a sprint is a short time window to get a set amount of work done (measured in points), evaluate the work and then continue onto the next sprint. We just finished our very first sprint on the project with a whopping 9 points completed!


This week we:

  • Set up our sprint board on – It’s pretty darn useful for tracking your work wtih a team.
  • Printed off the old comic for review.
  • Investigated Lua scripting in Fungus – I definitely want to use it since I think we’ll be able to add dialogue faster than using the point and click interface in Unity.
  • Created the Private Github Repository to store story and code – No peeking until it’s done!
  • Planned our plan of attack on the project.

See you again next week with more!

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