2013

Element Reactor

A game created in libgdx. The object of the game was to organize each of the bouncing elements (the circles) into the goals (the squares) before one was left to long and exploded. At first I was going to have them sorted by colors, but I thought that might not work for the colorblind so I changed it to shapes.

These are the various iterations of design:

A version where the elements would come out of the sides.
Trying out some different designs, but this didn’t feel right.
Simplifying and trying gradients.
Version 3 – a cleaner and more legible design.