Robo-Rinku Visual Novel
These are backgrounds used in the Robo-Rinku Visual Novel that is still being created.
This was my take at a ballroom in Cyberspace. I wanted to make it look unnatural but have elements of a real place. The windows I referenced from an actual building, then made an array of them in a circle and put a dome above them.
I made test sprites to be used for the alpha. I didn’t want to get too detailed, in case we needed to change the characters, but it gave the alpha testers a feel for the game’s style.
Here’s a bit of the gameplay and me having fun with the particle emitter:
Super Fun TV Hour publication
Some friends and I created a role-playing game called the Super Fun TV Hour based off of Japanese Super-Sentai tropes. Kelly Prill, wanted to publish the game and asked for art. For the front cover I did full-color, but for art in the rest of the book, I went manga style since it fit the theme pretty well.
Front Cover Art
More progress with Blender3d
I found some new useful tips online for making characters and had another go at trying to make Zula from “A Fool’s Deception”. I started from a character sketch and got to a pretty good point and decided to move on.