We’ve been moving right along with development of the Robo-Rinku Visual novel. We’ve converted our dialog to use Fungus’ new Conversation System that I helped develop and I came up with a particle system to use in my game! You can see me play around with it here:
From what I’ve read of other visual novel developers and in game design in general, rapid prototyping will get you far. You can test your game, make changes easily and quickly without stressing out your writers with overly technical languages and unnecessary details. So I’ve created something that will help with that. I’ll call it SimpleScript for now.
The new command is extended from ExecuteLua, so it’s pretty similar. The difference is that you can use a different syntax to write dialog faster, either within the provided text box or dragging and dropping a txt file into the SimpleScript TextAsset spot. If both are provided, it will run the TextAsset first and the contents of the TextBox second.
I’ve also allowed for inserting code blocks using Markdown’s standard three-backticks.
```say("Execute only this line of code")
//Or you can execute a block...
There’s still a lot of work to do on it, but since it’s still in the beginning stages of development, if you wanted something of your own in there or if you have any suggestions, let me know soon! Maybe I can add it.
Here’s what I have so far in the pull request.