Blender Backgrounds with VN flair

This week I dove into making backgrounds for Robo-Rinku. These were made in Blender.

ballroom
A Ballroom for dancing

The Ballroom I built from scratch. I found a reference image I liked of a mirrored building and tried to do something similar. I first made the window and column, then used the array modifier with central point and spun the windows around. I wanted to go for a fanciful mirror/glass structure that wouldn’t exist in the real world because it’s in cyber-space!

Alloy City
Alloy City

I started with this project on blendswap and spruced it up by adding more buildings.

Hojun's House/Laboratory
Hojun’s House/Laboratory

Hojun’s apartment is actually the original I used for the comic. I made a little changes like adding some bevel to the edges of the building and then plopped it onto the side of the city I used in the last pic. I’m not quite happy with the coloring, but I can come back to it later.

All the images went through post-processing in Clip Studio with a combo of hardlight, glow dodge and multiply.

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Robo-Rinku Visual Novel – SPRINT 03

Welcoming a new memeber: Kelly at BloomingNerd Studio!

Kelly is joining the team as our new project manager. He’ll bring some structure to the chaos and crush blockers with zeal. He has a Tumblr full of silly sailor moon screenshots (I highly recommend checking this out), a nerdy website where he blogs mostly about tabletop gaming, and a twitter. He’ll also be running a game at Gencon called The Superfun TV Adventure Hour: A game he developed based on the Fate System. Superfun TV Adventure will soon be published in the Fate Codex. I’ve played Superfun myself and it lives up to it’s name.

Writing

Transcription of the original chapters are finished so I can start using that as example text. We’re getting closer to having something that resembles a game!

Character Redesigns

At the top of the post are some sketches and one that I liked enough to color. That’s all you’re getting for now! :p

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